Mass Effect (PC) Jan.15.2012

Beware: Spoilers

I’m aware that I’m a latecomer to the franchise but despite my interest I’ve only recently been prepared to part with money for it. EA’s abhorrence of PC gamers is well documented and in addition to using the notoriously conflictive rootkit DRM, SecuROM, players were expected to re-activate their game online every ten days or it would stop working. Furthermore, the game had a lifetime authentication limit of three times (later expanded to five) after which, players would have to apply to EA for an expansion with their right to replay the game they paid for being decided on a case-by-case basis. Although the ten day check in and the activation limit were removed pretty sharply after some backlash, SecuROM remained. Thankfully, when Mass Effect was released on Steam the game fucking rootkit DRM was removed.

For a while, I was still iffy about buying the PC versions of EA games even if they were sans-SecuROM on Steam because of their DRM policies, but since I’m no closer to owning an Xbox and buying the more expensive console versions is what they want me to do anyway, my new EA policy is to buy them through Steam but only when they’re on sale.

Mass Effect and Mass Effect 2 where part of this years Christmas haul.

As Commander Shepard, you lead an elite squad on a heroic, action-packed adventure throughout the galaxy.

Discover the imminent danger from an ancient threat and battle the traitorous Saren and his deadly army to save civilization. The fate of all life depends on your actions!

Well, despite some tedious, unskippable cutscenes, Shepard’s inability to jump, climb or step onto anything more than brick height and the second worst in game vehicle I’ve ever encountered (it was the worst but I started playing Dead Island yesterday), it was definitely worth the wait.

The keyboard controls can be a little clunky at times but the port is stable and optimised for mouse support.

Overall, I found the aesthetic to be a little boring in spite of some individually stunning vistas but the gameplay and investment that makes you take in the world easily makes up for this.

While Mass Effect is predominantly story and character driven it is perfectly balanced with sci-fi, shooter, actiony goodness. Precisely how much of each is down to you; you decide Shepard’s gender, appearance, back story and skillset while the length, outcome and order of events is left almost entirely in your hands. You can resolve issues diplomatically or by force. But crucially, that balance is never lost.

The control you exhibit means you don’t simply play as Shepard, Shepard is an extension of you and that makes the other characters in the game all the more real as well:

During one of the game’s side quests you are asked by a man named Samesh Bhatia to secure his wife’s body’s release from the military for burial. However, upon investigation you learn that Bhatia’s wife was killed by a weapon never encountered before and that her body is being held for tests which will improve Alliance defences. I chose to let the military keep the body because I felt the future implications where more important than sentimentality and Bhatia’s attempt to make me/Shepard feel guilty just made me wish there was an option to tell him to grow the fuck up and stop being so selfish. Update: Woohoo! That option was opened up to me on the third play through. Take that Bhatia, you self centred old nob!

After the encounter with Bhatia crewmember Ashley Williams makes it known that she thinks honouring one man’s feelings and the memory of one soldier matter more than the future lives that could be saved by the research. However, this blind compassion is strictly limited to humans and as demonstrated later in the game, Ashley will happily see the genocide of an alien species without so much as batting an eye for no other reason than her own prejudice. For this reason, I chose to sacrifice her when the time came despite her being my best soldier.

Now that’s characterisation!

You don’t beat the game by following a set script, you beat the game by doing what feels right to you personally. When you play, you aren’t just playing the exact same game as everybody else; it truly is your game.

P.S. I wasn’t so invested that the voice talents of Alastair Duncan and Keith David weren’t good enough reasons for me to save the Council (nobody blows up Dick Durkin on my watch!) and appoint Captain Anderson as their human representative.

Limbo (PC) Jan.14.2012

Uncertain of his sister’s fate, a boy enters LIMBO

Short and deliciously creepy, Limbo’s genius is its simplicity. The story and outcome are left ambiguous and you only use four keys/buttons. The monochrome aesthetic is beautiful to look at and proves you don’t need fancy graphics and effects to create atmosphere. Puzzle solving is challenging without being counterintuitive and enemy encounters are perfectly timed for maximum “ohshitohshitohshit” suspense.

However, the keyboard controls can flit between blood boiling unresponsiveness to hypersensitivity in the blink of an eye; there’s only so many times you can meet your death because while climbing you kept your finger on the up key for a nanosecond longer than you should have and now the little bastard insists on jumping when he should be running for his life, before you start to feel about the play testers the way Jeremy Clarkson feels about the Occupy movement.

An excellent game but one I didn’t always enjoy playing.

The FrightFest Edition 2011: Spoiler-Free Mini Reviews Sep.1.2011

And so another FrightFest has passed. We only got to see about half of the films being shown on the main screen this year and there was a distinct lack of people turning up to represent their work. Maybe the riots scared them off. Pussies.

Alas, we had to give Sunday a miss. Thanks to RBS blocking our attempts to buy weekend passes on grounds that paying that much for cinema tickets simply must be fraud we had to get individual day passes and could only get them for Thursday through Saturday and Monday. We toyed with idea of buying individual tickets for any films we were interested in but then we would have had to sacrifice eating.

Regardless, the festival as a whole was no less awesome for it and what we did see was pretty strong. And we walked past Rick Wakeman at one point.

Read more…

Hydrophobia: Prophecy (PC) Jul.30.2011

I’ve been debating for a while now whether or not to post this review, having not actually completed the game but that fact is relevant so here goes. Plus I’ve checked on YouTube, I was only one battle away.

2051. The world has become consumed by the ever rising tide of the global population flood. Fertile land has been reclaimed by rising oceans and expanding deserts, resulting in famine and poverty on an unprecedented scale. Water is now mankind’s most precious resource, and conflict erupts wherever it flows.

Only one bubble of the old capitalist world survives. The Queen of the World is the largest ship ever to grace the oceans, a colossal city at sea where the wealthy elite live in exile from the chaos which surrounds them. On board this stateless paradise the Five Founding Fathers set about pursuing their Cornucopian research unimpeded.

The contempt of the outside world is offset by NanoCell Corporation, one of the five, who promise to develop Nano-technology to purify sea water at the molecular level and make the deserts bloom with the food of the world. But as they move closer to their goal, the bitterness of fanatical Malthusians grows.

The so called ‘Neo Malthusians’ timed their attack perfectly. 9.8 billion watched as they recast hope as hatred, following a prophecy to commit global genocide; drowning the planet with blood as they slash the worlds population to a mere half billion ‘righteous souls’. A prophecy they will soon find themselves in a position to fulfil.

Hydrophobia: Prophecy is 2011’s Tomb Raider: The Angel of Darkness – fluid gameplay and a solid story let down by the shortcomings of its engine or to put it another way a rewarding and engaging experience if you have the patience to get through it without lamping the nearest innocent bystander with the keyboard.

The game is short and tight – it only took me a day to reach the final battle – and although I generally prefer a few days worth to fully explore my surroundings, in this case the length is perfect for the content. The gameplay itself is a lot of fun, feeling like a cross between The Poseidon Adventure and Under Siege – if Tommy Lee Jones had accidentally given Steven Seagal superpowers – and for me the premise was a particular turn on. In a world where pretty much every entertainment medium is saturated with vilification of scientists for “playing God” and a heavy sentiment that in a post apocalyptic world humanity wouldn’t be worth saving, a game where the scientists who play God are treated as heroes while the humans-aren’t-worth-saving brigade are the big bad is both bold and refreshing.

Hydrophobia’s unique gameplay experience is driven by HydroEngine – the worlds first true fluid dynamics simulation for games. This ground-breaking proprietary technology is a real physic simulation of water which allows it to flow and interact with objects, characters and the environment in an entirely realistic way, resulting on the incredible emergent behaviour which is the hallmark of Hydrophobia.

Dark Energy Digital

Of course it comes as no surprise that the star of the game is the water physics which is unquestionably amazing, but unfortunately this is at times to the detriment of other aspects of the engine. The game is buggy as hell and on multiple occasions I found myself forced to restart an area either having got stuck in a piece of floating debris or after one or more of the controls randomly stopped working. And on that subject, the default keyboard controls are physically awkward to use and aiming and camera work require different levels of mouse sensitivity. Hence my not having completed the game – for the most part, the lower mouse sensitivity required to best control the camera is adequate for gunplay provided you have plenty of cover but come the final boss you need to be able to aim and change ammunition type much faster and the higher mouse sensitivity tends to cause the camera to spin uncontrollably.

Thus, Hydrophobia: Prophecy has joined Lara Croft & the Guardian of Light and Fahrenheit (that’s Indigo Prophecy to you across the pond) on the “needs a gamepad to complete” pile.

But despite the flaws, the game is well worth getting and for the PC gamer its very existence is important. Hydrophobia: Prophecy is affordable (£8.99 although I got it on sale for under £4) and DRM-Free as well as coming with no install limits and considerably lower system requirements than other games of the same aesthetic scale. And although Dark Energy ultimately failed to optimise or stabilize the PC version, the fact that they even tried stands for a lot in an age where games developers are more concerned with forcing PC gamers onto consoles than with making their PC games worth splashing the cash for.

There are definitely kinks to iron out with the engine but I wish all the best for Dark Energy and hope to see more from them in the future.

Page 1 of 212